Do you want to know how to hold a person using only your mind? If so, then you need to know about the Hold Person spell. This spell allows you to paralyze a human or humanoid target for up to 1 minute.
What are the requirements for Hold Person to work?
The caster must have line of sight to the target, and the target must be within range. The target must also be willing or unable to resist.
If the target is unwilling, they can make a Will save to resist the spell. The DC for this save is equal to 10 + the caster’s Charisma modifier + the caster’s proficiency bonus. If the target succeeds on this save, they are immune to Hold Person from that caster for 24 hours.
If the target is unable to resist, they are still affected by Hold Person. However, they can make a new Will save at the end of each of their turns to try and break free from the effect. The DC for this save is equal to 10 + the caster’s Charisma modifier + the caster’s proficiency bonus.
How long does the Hold Person effect last?
The Hold Person effect is a powerful tool that can be used to immobilize an opponent. When used correctly, it can give you the upper hand in combat or allow you to escape from a dangerous situation. But how long does the effect last?
The answer to that question depends on a few factors, including the caster’s level and the target’s Will save. The Hold Person effect typically lasts for 1 round per caster level, but can be extended with the Extend Spell feat. If the target succeeds on its Will save, the effect ends immediately.
At higher levels, the Hold Person effect can be used to great effect. When used against multiple opponents, it can allow you to pick them off one by one. Against a single opponent, it can give you the opportunity to land a killing blow.
Used correctly, the Hold Person effect can be a powerful tool in your arsenal. Just make sure you know how long it lasts!
What happens if the target of Hold Person breaks free?
If the target of Hold Person breaks free, they are free to act normally. The spell does not prevent them from taking any actions, including attacking or moving.
Can Hold Person be used on more than one target at a time?
No, Hold Person can only be used on a single target.
Are there any creatures that are immune to Hold Person?
No, there are no creatures that are immune to Hold Person. The spell affects any creature that is susceptible to being paralyzed, which includes most humanoids and some beasts. There are a few creatures that are resistant to being paralyzed, such as elementals and plants, but they are still affected by the spell.
What is the save DC for Hold Person?
The save DC for Hold Person is 10. This spell can be used to immobilize an opponent for a short period of time, and can be especially useful in combat situations. The target must make a Will save or be paralyzed for the duration of the spell.
Can Hold Person be dispelled?
Yes, Hold Person can be dispelled by any spell that can break an enchantment, such as Dispel Magic or Break Enchantment. Additionally, Freedom of Movement will prevent Hold Person from affecting the target, and it can be used to dispel the effect if it is already in place.
Is there anything that can counterspell Hold Person?
Yes, there are a few things. Dispel magic can counterspell it, as can break enchantment. However, if the caster level is high enough, those may not work. In that case, you could try using a freedom of movement spell or item, or attacking the caster.
What are some good strategies for using Hold Person in combat?
Assuming you’re talking about the spell, Hold Person, there are a number of strategies that can be employed in order to make the most of its effects.
For starters, it’s important to remember that the spell only affects humanoids. This means that if your opponents are not humanoids, the spell will have no effect on them.
Secondly, the spell has a fairly limited duration, so it’s important to make sure that you make the most of its effects while it lasts.
Here are some tips for using Hold Person in combat:
– Use it to immobilize an enemy melee fighter so that you can take them out at range.
– Use it to prevent an enemy spellcaster from casting spells.
– Use it to buy yourself some time to escape or reposition yourself.
– Use it to prevent an enemy from reaching an objective or vulnerable ally.